
- Sharp x68000 emulator dreamcast full#
- Sharp x68000 emulator dreamcast Pc#
- Sharp x68000 emulator dreamcast series#
Okay, fair enough, as great as Bubble Bobble is, it was never the most technically-demanding game of all-time so why play it to try out a mighty system like the X68k? Well, first of all it's awesome. I'm not sure I'd agree with that assessment but this is still a great version of the popular and celebrated platformer.

There's some very nice speech though, which almost makes up for it! As far as I'm aware, however, it's this version rather than the MD one which is widely regarded as the definitive version outside of the arcades.

The music is great on both versions, but this version does have a highly irritating 'sword' sound effect ("hah! hah!, hah!"). The X68k version, however, features smaller sprites and lots more flicker and glitching when things get busy. Such a comparison reveals two pretty similar versions of Capcom's classic. In addition, it's a game I used to own on my MegaDrive so I should be able to compare the two versions. It is, however, a rather visually striking game so I thought it would be a good place to start with Sharp's mighty system. I know I probably shouldn't admit this here but I've always thought Strider was somewhat overrated. So adept was it that it actually served as Capcom's development platform for the early wave of CPS games! Obviously this meant it was home, often exclusively, to some of the best arcade conversions around (well, around the Far-East, anyway), so it's here that I started when looking into the machine commonly known amongst American and European gamers as "the greatest system you've never played on". Indeed, it was already a powerful machine for the time and was loaded with top-end graphics and sound chips to make creating impressive games on it as easy as possible. It was created with gaming in mind though, and it's in this area that it excelled, particularly in one which was vital at the time - arcade conversions.
Sharp x68000 emulator dreamcast full#
The system ran from an MS-DOS-like operating system called Human68k, although GUI's were soon developed for it as well so, being a full computer rather than a console, there was some 'proper' software available for it. Luckily, there were two disc drives on the distinctive-looking twin-tower unit and there was even the option of adding a hard-drive too. Games for this formidable machine came on 5.25" floppies, which of course means that some games (rather a large percentage, in fact) came on more than one disc. This enabled even the first machine to produce some superb graphics and sounds and later models upped the processor speed and RAM to create a machine of even more considerable awesomeness. It came equipped with the processor that gave it its name which was, of course, the same processor that the ultra-popular Atari ST and Commodore Amiga used, and, as mentioned, it also found a home a little later in Sega's MegaDrive, a console with whose specs the original X68k model was comparable.
Sharp x68000 emulator dreamcast series#
I knew of an early 8-bit micro of theirs known as the X1 and the X68000 is apparently the successor to this quirky machine.Īctually, the X68000 soon became a whole series of systems but the first one appeared in 1987. I've therefore had to do a bit of research to find out the secrets of Sharp's fancy computer system.

Looking back, this was really strange - even obscure systems like the Sam Coupe and Konix Multisystem commanded many pages of magazines prior to their launch (or not, in the case of the latter). I was already well aware of the splendid Motorola 68000 processor - it was at the heart of my beloved MegaDrive after all - I didn't personally discover the existence of any system actually named after it until many years later and I bought nearly all the games magazines at the time so it must've received practically no coverage. Only those of us who actually knew about it, that is. There was, however, a system which was not only released solely in Japan but which was powerful, successful, and jam-packed with quality games, and it would come to be the envy of the rest of us.
Sharp x68000 emulator dreamcast Pc#
There's also plenty of Japanese games that never even see the light of day elsewhere (and vice versa to a far-lesser-extent), but how about whole systems? Us European gamers missed out on NEC's amazing PC Engine console but it wasn't restricted to Japan - lucky American gamers also got a redesigned version of the console to which they gave a lukewarm reception. There is of course some tremendous localisation of games, that happens all the time. Sometimes it really is amazing to think of the differences between the Japanese game market and that of the rest of the world.
